About oCanvas

oCanvas was made to make canvas development easier to understand and do, by creating a bridge between the native pixel drawing approach and objects that are created and added to canvas. It is now possible to very easily create objects, change properties of these objects and add events to them — and everything just works because oCanvas handles the background stuff for you.

Development of oCanvas started in the summer of 2010 by me, Johannes Koggdal. It was under heavy development for a few months and was later put on ice until January 2011 when I started the development again. It went through a total restructure and was improved a lot. In March 2011 it was ready for the first release.

Contact

If you want to keep in touch with me, I am on Twitter both as @JohannesKoggdal and @oCanvas. If you want to email, you can do so on .

License

oCanvas is released under the MIT license, which means you are free to copy, distribute and modify the code in any way you like, if you keep the copyright notice and license.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.