redraw()

Redraw the canvas.

Syntax redraw()

Return Type Draw

Description

Redraw the canvas with all the added objects.

Return Value

Draw. Returns the draw instance itself.

Examples

Example 1

First we create an instance of the core object. Then we create a display object and add it to the canvas. We also set the fill to a new color, so we can see the difference. Finally we add an event handler that will redraw the canvas when the object is clicked.

View Example
Code
var canvas = oCanvas.create({
	canvas: "#canvas",
	background: "#ccc"
});

var button = canvas.display.rectangle({
	x: 77,
	y: 74,
	width: 200,
	height: 100,
	fill: "#000"
});

canvas.addChild(button);

button.fill = "#999";

button.bind("click tap", function () {
	canvas.draw.redraw();
});
Output